Objective: To contribute my intense passion for video games and digital skills to a major game development studio.
Education:
The Art Institute of California—Los Angeles
Bachelor of Science in Game Art and Design, March 2007
Experience:
Sony Computer Entertainment America, Playtest Participant May 2006
Participated in a test session of a PlayStation 2 game in development (God of War II), and delivered detailed feedback regarding gameplay issues and technical improvements before the game’s release.
Game Wizards Production Team, Digital Artist Sept. 2005-March 2006
Involved in a team effort modeling and texturing a variety of in-game assets for a student-created game using the Unreal engine. Project credits: Mask of Eternity (Lighting Artist), Monster Smash (Environmental Artist)
Team Robo Monster, Team Member May 2005
Created conceptual designs of cameras and lights for a prototype vehicle for a United States Department of Defense-sponsored contest; assisted in documenting the completed vehicle design.
San Marino Public Library, Library Page Sept. 2001-April 2003
Responsible for cataloging library materials in sequence; tending to overall presentation of materials on display; interacted with library patrons; assisted in routine closing duties.
Software Skills:
2D: Adobe Photoshop CS2, Adobe Illustrator CS2, Adobe After Effects 7, Macromedia Flash 8
3D: Autodesk 3D Studio Max 9, Epic Games Unreal Editor, Pixologic Zbrush 2, Autodesk Maya 7
General: Mac and PC OS, MS Office (Word, Excel, PowerPoint)
Honors and Associations:
Finalist in WorldCon 2002 Student Science Fiction/Fantasy Story Contest
International Game Developers Association (IGDA), Los Angeles Chapter (Student Member)